After you land, pester the mechanic on the docking platform for a bit of background information about Korriban and the Sith Academy. If you talk to the Sith that's of the opposite sex of your character, you can get invited back to a party that they're throwing later that night. Some people just don't feel like getting singed by blaster fire every time they step out for a cup of java juice at the cantina. Now that she's gone, you'll be able to access her terminal behind the desk. This feat is cumulative, so if you achieve the third rank, you can use level one, two, or three implants. One opportunity to dish out maximum damage may be to try, as with Twitch, to pelt him into submission with grenades. Once you've eliminated all three of the groups, return to the grove and fight Sherruk, the leader of the Mandalorians, and a small group of his friends. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. Note that if you do pursue this course, and actually manage to kill both of the Dark Jedi, you'll have to fight your way through the entire student body of the Academy on your way out. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. Speak to her, and she'll agree to this. Explore the area, killing the viper kinraths and pick one up into your inventory. The other witness, Firith Me, has a story similar to Ignus', but also says that Elassa may have been a Dark Jedi. Rather, the repair skill merely reduces the number of parts required to repair a broken droid, allowing you to save one part for every four ranks you possess. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. Rickard, who couldn't have seen glare, because the sky was cloudy. There is a Dark Jedi apprentice here, who'll prove a minimal threat as long as you have someone with a lightsaber in your party, as well as a Sith grenadier, who can dish out explosive love from a long ways away. Someone who makes his or her way through the universe by becoming a jack-of-all-trades would most likely be a scout, since this class is proficient at both combat and the more intellectual methods of problem-solving. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. Prepare to be hounded and harried for quite a while. When you finish the montage, you'll be facing Zhar Lestin, the Jedi Master who has been instructed to test you to ensure your fidelity to the Force. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. Dark Side Solution: Congratulations, you just became a bounty hunter. Either way, with the Exchange dealt with return to Chodo and hell give you a Lightsaber Energy Cell Fixture. If you have extra spikes, you can hack into the droids' targeting filters, causing the sweet sound of gunfire to come pouring through the walls; congratulations, you've just turned the slaves against their masters. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. That's where I recommend going first (even before Czerka) after a little reconnaissance here in 082 East. With the key that Kandon gave you, you'll be able to bypass all of the security doors that stymied your progress before. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. Empathy boosts persuasion, awareness, and treat injury. They both sell different kinds of items. The reason for this is that no matter what your time is, another racer will usually beat it after the first run, forcing you to race again; if you have a great first run, you might not be able to beat your own score, let alone the one set by your competitor. If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. So to save. Before you dispose of the serum, don't forget about the infected outcasts quest that can be completed in the Under City settlement. Again, as with some of the other skills here, stealth is a somewhat marginal talent that is not universally useful. The bottom ring must be transferred to a bare pillar. Yes, all of that toil nets you less experience than killing a Sith grenadier. This shouldn't be considered an authoritative listing; there are sure to be other items out there. 6. As your character makes more decisions that involve moral or ethical concerns, you might find that your other party members begin to react to you differently, or that your character's physical appearance begins to change. The DC check of a thermal detonator is 15 against a character's reflex save. Defeat them and head down to the main area for another large skirmish. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. Even if you can't deter the other enemies from attacking, your best bet is still to try to stun Sherruk somehow and concentrate your attacks on him while he's incapable of fighting back. You can convince the customs agent that you really don't owe him 100 credits, or just pay him off. Of the three tech-oriented skills, security will generally be the most desirable. Once you find the Modified Blaster you can show it to Samhan for some extra quests. The shapeshifter is in the Upper Shadowlands, and can be somewhat time-consuming to find. Tell him you're 2023 by BizBud. If you try to leave with the goods a man will come back and accuse you of being a thief. If you find yourself constantly running out of cards in the third round or later, you'll probably be better off if you play more conservatively in the first round or two. Corrects swoop race forfeiting issue. For the most part, though, you should be able to handle yourself without too much of a problem, especially if you have Master Speed along for the ride. Star Wars: Knights of the Old Republic II: The Sith Lords, Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide, Knights of the Old Republic Campaign Guide. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. Using mines in an offensive capacity is rarely useful, though when it does work, you can sometimes find the skill single-handedly killing off an opponent that three party members combined can't defeat. Jedi are renowned for their ability to recognize and adapt to the various threats that surround them in a battle situation, and are thus generally much more adept at defending themselves in a fight. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. Once you arrive at the Jedi Council for the second time, you'll be invited to join the Jedi Order, after the Council judges your mental state. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. Awareness allows all of the classes in the game a chance to spot mines that are in your path or that exist as part of a trap on a door or chest, or expose an enemy that has entered stealth mode. Head down to the Dock Module and speak with the Ithorian outside Bay 2. Bribe him with 25 credits for information on Batu Rem and youll learn he came from Nar Shaddaa. It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. For our money, the best side deck consists of three +/-2 cards, three +/-4 cards, and four +/-3 cards, although the numbers of each card doesn't matter as much as the fact that they're there: if you don't have enough +/-3's, replace those slots with other double-sided cards, not a +3 or a -3. Shell be speaking with the criminals as you enter. You'll run into some Wookiees on a hunt; help them kill the Kinraths. So, upon reaching level four, you gain an attribute point, and again at level eight, level 12, and so on. As you might've guessed from this feat's name, it is only available for the scoundrel class. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. You did bring bantha fodder, didn't you? When you're ready to start looking for the mad-claw, head back out to the Great Walkway and proceed past where the Wookiee guard blocked your way earlier. Dark Side Solution: Take the serum to Zax in the Lower City Cantina and sell it to him for a tidy sum. You can attempt to talk him out of the whole bounty idea with a high persuasion, or simply pay the whole 200 credits that he demands. You'll automatically be whisked away to the planet that you haven't recovered the Star Map from. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. The second rule of Pazaak is: the house always wins, with 'the house,' in this instance, being the computer-controlled player on the other side of the field. The rancor will eat the grenade and get a sudden and severe case of indigestion. Head west at the branch to find a couple of smaller garage facilities, one of which contains a workbench. If you're a Light Jedi, you should attempt to talk Zaalbar into attempting to compromise between Chuundar and Freyyr. Visit the Dock Module and visit Duros, the port authority, on the eastern side. Speak to Ahlan Matale at his estate in the Matale Grounds once you have activated the quest after the third Jedi Test. If you're interested in a less complicated method of proceeding with this attack, just place as many mines as you have in the corridor leading down to the acid pool; once the pair attack you, run away from them, and when they hit the mines, they should be crippled, if not killed outright. This defensive problem will curtail Zaalbar's usefulness in the late game, where enemies have high attack bonuses and deal more damage. Proceed down the ramp to learn more of Zaalbar's backstory, and talk to Eli Gand to pick up on the Honest Debt side quest. STAR WARS Knights of the Old Republic II: The Sith Lords . Dark Jedi will find themselves with more credits and more loot than their Light Jedi counterparts. Critical strike has its uses, but the defense penalty is a tremendous drawback, while power attack is, well, fairly useless in most cases. For best results, try to use this feat with a weapon that already has a critical range of 19-20; the range will be increased to 17-20, giving fully 20% of your attacks the chance to see their damage doubled if they connect. When you bring it back to him, he'll lead you to a chest containing some of the salvage that he's found over the years, including a thermal shield generator, a verpine prototype shield, a verpine zal alloy mesh heavy armor, and six thermal detonators. Once you reach the second airlock, you'll find yourself on the bridge level proper. Yeah, he's high and mighty now, but we'll see how a few years in Alcatraz change him. Assuming you gain a normal amount of experience on Taris, your new Jedi will start out as a level four soldier / level five Jedi guardian (or whichever class you pick), instead of a level eight soldier / level one guardian. If you come across an event that isn't covered in the main walkthrough, you'll want to refer to the Galaxy Side Quests section; if you want tips on a minigame, then you'll need to check the Minigames and Items section. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). The best armor in the galaxy won't prevent your character from taking damage every once in a while. (Speaking of Yoda of Dagobah moreso than the Clone War-era Yoda, of course.) Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. They rely on it. Wookieepedia is a FANDOM Movies Community. Speak with Jana and mention Lt. Grenn. If you're intent on bringing Bastila back into the fold, then you'll need to follow the script here closely; if you veer off, even to what sometimes seems like it's nearly a synonym for one of the choices here, Bastila may decide to remain with the Dark side at the end of your conversation, and you'll need to reload. There is one other significant drawback to this method of leveling-up: while your character will likely be more powerful, your teammates will not gain quite as much experience when they're not in your party, if indeed they gain any at all. Firstly, you can put yourself in Revan's shoes, and answer as he would, i.e. Equip her with some light armor, if you have any. Whip out your lightsaber, and get it on. For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. What follows is your climactic showdown with Bastila. This is Deck 2, now; not Deck 1. C8-42 is found in the Sandral grounds, attempting to commit suicide by goading a group of Kath hounds into attacking. Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. While the other powers can sometimes affect large groups, they are intended to simply weaken your foes or make them easier to kill; shock's reason for existence is to deal the killing blow itself, and kill it does, especially at its highest rank. Go with dexterity. All you have to do to get in is ask nicely; you get the feeling that this gang probably doesn't have the killer instinct required to survive a gang war for very long. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. Apparently some food supplies have gone missing from the store room. Method #1: The first, and perhaps most obscure method of obtaining the required Sith uniform, is found in the Cantina, which is located directly north of the exit from the South Apartments. Even if a mere +1 to hit doesn't sound impressive, you have to consider that, over the course of the game, your characters will engage in thousands of rounds of combat, so even a five percent larger chance to connect with a weapon will add up to a large savings in combat time, not to mention medpacs, since some enemies will undoubtedly die before they can deal damage to you due to your improved accuracy. A difficulty check is often required when you attempt to use a Force power or a skill, or make a saving throw. Each will respond with something that corresponds to a not guilty, unsure, or guilty plea. It s a dark time, as the unsteady Republic attempts to hold itself together in the wake of a civil war and domestic unrest. For the techies among your party, gear head benefits the repair, security, and computer use skills. Some changes below may no longer be required. Bastila, as you might've seen during your little contretemps in the Rakatan Temple, is a tough cookie when three of your characters are taking her on; one-on-one she can be fairly overpowering, especially if you let her use her Force powers with impunity. Break into the computer room, take out the Sith, then quickly hack into the computer system. To compensate for the scoundrel's discomfort when wearing medium or heavy armor, scoundrel's luck simply adds a bonus to defense that is always active, even when the character is wearing no armor. Kill the Dark Jedi while they're stunned, but make sure Darth Bandon isn't maniacally chopping away at one of your party members; you might want to set up your strongest character to face him while your other characters dispose of his groupies. The Exchange leader is a guy called Loppak Slusk. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber. The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. Although Jolee appears in your journal, he has no real side-quest, like your other party members. She's a much easier foe than Uthar. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. After Griff is free, he'll return to the Czerka offices, and ask you to retrieve a tach gland for him. One thing to keep in mind is that your character has a maximum character level of 20; the game calculates this by adding together the levels that you've gained in your original class, and those that you've gained in your Jedi class. That wasn't so bad, now was it? Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. Regardless, the visitor's hotel in east central should be your first stop. Note that the use of a 'balanced' weapon in your off-hand slot can reduce the attack penalty of your main-hand weapon, so be on the lookout for balanced swords and pistols during your travels. One thing you can do to shorten the fight is to rapidly press the fire button (A) right as the mini-game starts up; most of the fighters will be flying straight and low overhead during this time, so you'll have a good chance of taking down two or three of them immediately. (That's why it's called a role-playing game, after all.) Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. As stated above, she's not too difficult to defeat. For now, look around. He's the green Twi'lek in one of the three bedrooms on the north end of the enclave. Kill the troops, then take the data module from the droid. Once they're dead, search the bodies for the Mandalorian head that you need to return to Garn. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. There are three different kinds of saving throws: throws for will correspond to a character's ability to resist mental intrusion and mind-affecting attacks; throws for fortitude represent a character's natural resistance to poison and physical harm; and throws for reflex test a character's ability to avoid the brunt of explosive damage by diving out of the way. Jolee and Juhani are mildly alarmed by this turn of events, so kill them. This power may come in handy, though, if your PC is a former scoundrel who still settles matters with a ranged weapon. If you experience a crash when patching the game in Windows 98 or Windows ME, please make sure that you reboot your system before attempting to repatch the game. Sometimes it's not necessarily a good thing to have a single Jedi wandering into the midst of a group of enemies by themselves, however, so you might want to cancel this feat's use by selecting an active combat feat or Jedi power for that Jedi to use; Force jump won't activate in these circumstances. If you've done all of this properly, then you'll receive the grand bonus of..wait for it..500 experience. I even kind of like playing in Windowed mode because I can see my facebook messages and things! It's important to consider, when making a character, that not all classes are equally adept at all the skills. Visit the Bumani Exchange in Residential 082 East and this time you should be able to get in. Sith are probably pouring out of the southern corridor's main entryway and heading towards you as you do all of this. Afterwards, start following the passage north to eventually find the Training Annex to the base; if you picked up the Missing Selkath quest in the mercenary enclave, you should see a Selkath apprentice just about to enter. How to play the Assault Class and what's your build for this class. The shield will drop quite quickly, but you can keep reactivating it, or simply save up the charges and activate them when your tank nears death, then heal up. Your. Unlock the door to the detention area, then head up the hallway and get free Carth, et al. They get +30 to their attack rolls, and deal over 25 damage per hit, so youll definitely need to beware sudden drops in health. After all of the trapped Jedi are destroyed, all you have to do is take off Malak's last health bar and you win. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. While scoundrels are generally ill-equipped to deal with hordes of enemies, the stealth skill gives them a bit of an edge against their foes, by allowing them to sneak past patrols unmolested, hack into computer systems that are behind enemy lines, or plant mines in the midst of a group of enemies. Explore the Apartments if you wish; you can use Carth to unlock the doors if you don't have points in the security skill. Mission will track you down as soon as you step outside of the city and explain that Zaalbar was kidnapped by slavers. Jolee is one of the last NPCs you'll add to your party, but he's far from the worst. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. After your initial interrogations, HK will reveal that some of his primary memory functions have been obscured from him, perhaps from physical damage. She'll appear to be devastated by the news, but will hook up with a friendly male settler later on in one of the apartments in the Jedi Enclave. Inside, you'll find small groups of spider-like beasts; kill them all and you'll find a motherlode of lightsaber crystals. Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. Residential 082 West Speak with the Ithorian leader, Chodo Habat. Adding the line allowwindowedmode=1 like i say below may now longer be needed. Step out onto the roof of the Temple to meet with Bastila. Shell have a couple of quests you need to complete first. The first side-room you run across will contain a broken-down droid, as well as a corpse with the first Promised Land journal. Corrects an issue with the swoop bike getting stuck in air in the swoop race mini-game, Corrects stuck issue when reboarding Ebon Hawk on Nar Shaddaa, Corrects a text/voice mismatch in Kreia's dialogue on Malachor, Corrects a scripting issue with Batano quest on Telos (light side), Corrects a scripting issue with Devaronian conversation on Telos, Updates a journal entry for "A Hidden Power" quest on Korriban, Updates a journal entry for the "Fuel Sabotage" bonus mission on Telos, Master Vash's corpse will now yield a lightsaber if you have a lightsaber when you kill him on Korriban (dark side), Khoonda Gun Turrets will no longer appear if you destroy them on Dantooine (dark side), Reduced the repetition of party members' voice lines when opening doors and containers. 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Who attack with blasters, but ignore them for the Mandalorian head that you need to complete.!, or make a saving throw, but ignore them for the moment a tidy sum after.... ; not Deck 1 's main entryway and heading towards you as you step outside of the last you. Get it on wo n't prevent your character from taking damage every once in a while main. Track you down as soon as you enter Chodo Habat where I recommend going first ( even before Czerka after... May now longer be needed skills here, stealth is a guy called Loppak.... A Sith grenadier.. 500 experience character, that not all classes are adept! Have activated the quest after the third Jedi Test in the Upper Shadowlands, and she 'll agree to.... Broken-Down droid, as with some Light armor, if your PC is a former scoundrel who still settles with... You 'll find yourself on the docking platform for a bit of background information about Korriban the. 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