However, it begins to warm rap-transported from the lair. The natural venti-75% likely that the necklace breaks and falls to the lation of the dwarven mines creates a fairly strongfloor. I got to write a bunch of spells and add a few pages here and there in bothbookswith Gary always being the final arbitrator, of course. Secured to a woodenrack are a hand axe +2, a bastard sword +1, and Heroes carrying lit torches can see an upcom-a cursed long sword -1, none of which has any ing chamber at about 40-70 feet. although listeners of evil alignment suffer a -3 penalty). Ten minutes later, the lawful outer planar creatures (including devils)entire area shudders violently. and its implications are obvious to any heroes below. Who knows just inside the secret door to the second level ofwhat vile tortures the humanoids are even now the Delve (in area 4). The bellows, which point down along thedwarven skeletons lose their advantage and are track to area 11, were plainly of the type used forattacked in kind. Lakofka found the manuscript and brought it to . 2137. A specially created, suitable-for-framing art print by Jeff Easley. There isVezenor is here also. The dwarves use this forge 31 32 33 34 35 36 to mint coins, although no treasure can be found here currently. If forced back tostraw, offal, and rotting feed for the ores' mounts. There are four torches bears (AC 4; HD 3 + 1; hp 17; #AT 1; D by weapon;on the tunnel walls, alternating left and right. Flames burn abovebetter weapon to hit; lightning slows it for 3 rounds; the surface of this brazier, although there are noall other magical attacks inflict no damage; AL N). Each orc wears ring mail and carries a hit points per round beginning three rounds afterhand axe, light crossbow, and 1-20 gp. A teleport or dimension door On the floor of the tunnel leading to area 39 is spell also allows passage beyond the door. Play him very aggres- sively. He wears illusion, pyrotechnics, hold person, producearound his neck the key to area 7, and he knows flame, summon another barbed devil (30%the password for the doors in area 38 ("hoggle"). The ring radiates both evilon the gems, they no longer draw his attention or and magic, but identify spells indicate only that itgate him back to the Prime Material Plane. Characters who are unable to see the The temperature in the chamber is far belowpuddings in the darkness suffer a -4 penalty to hit. There isan ore car on a pair of rusted iron rails that lead no treasure.up to area 4 and down to area 10. Any non-evil person who uses it is subject to a arch-fiend. The Ghostly Smith A measured, metallic ringing, as of blowsbeing struck, can be heard several hundred feetfrom this room. Enthar the magic-user is hereline of the secret door appears, limned in glowing 10% of the time.lines. or an attempt to take the axe is made. Ifmiddle of the room. ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and AD&D are trademarks owned by TSR, Inc. All Rights Reserved 1979, 1999, Wizards of the Coast, Inc. All Rights Reserved. Neither paper or on-line version is meant as a challenge to any copyrights held by Hasbro, WotC, or TSR. If a includes several grates and grills to stop verminremove curse or dispel magic spell is cast on the and small animals from entering. There is a 2% chance that ment as the ones encountered in area 21. A light source causes something in the60 feet in diameter with a 25'-high domed ceiling. Somewhe, 0% found this document useful, Mark this document as useful, 0% found this document not useful, Mark this document as not useful, Do not sell or share my personal information. If the more points of damage from the water must makesaving throw is unsuccessful, the hero must do a successful saving throw vs. paralyzation eachwhatever the spirit naga commands, including round be paralyzed by muscle cramps. If Vezenor kills a character, there is a 30% chance that he tears open the victim's chest and eats the character's heart, and a 20% chance that he just takes the body and teleports to hell at once. Itimmediately whenever a devil, Felpric, or a lemure disintegrates good-aligned creatures on a hitis killed in the room. bottom of the stairs just ahead of the boulder. most, with no more than 45 total levels. Cold Caverntwenty-four hours the continual darkness is again This great, unlit cavern is kept magically cold.in place. The other 50% of the time he fights on. Each statuette is worth 40 gp. If you are author or own the copyright of this book, please report to us by using this DMCA After a full turn has passed, onlybalanced on a stone axle and designed to tip for- a dispel magic or remove curse spell canward like a seesaw. Staging and Bunk Area The skeletons attack until destroyed but do not This 90'-diameter chamber has a domed ceil- leave the room. 2. If such a sac-rounds following the arrival of anyone from area rifice is given, the devil rips out the victim's heart8.) Whenever necessary, they regroup, fall dead or incapacitated, Frelpic makes a quickback, and use the advantages provided by their sweep through the upper complex in person andknowledge of the complex. Dwarves and gnomes rounds, any successful diversion must inflict atmay add this 15% to their chance of finding traps if least 1 point of physical damage. Anyone who enters the APPENDIXflames directly suffers 5d6 points of burn damageeach round they remain within the bowl. You will follow, and I will lead!" idly as one moves closer to area 39, gaining about 10 F in each successive room, so that the temper- The room is normally guarded by 1-4 normal ature in area 39 is about 110 F!orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon;AL LE), each wearing ring mail and carrying a hal-berd and 1-20 ep.7. When the adventuretering torches; it is treated as a secret door for begins, the teleporter is fully charged.detection purposes. In the Black The total number of coins in the entire room is 40 This area is covered with twelve separate and cp, 30 sp, 20 gp, and 10 pp.permanent continual darkness spells; thus, dispel The room is guarded by an otyugh (AC 3; HD 6;magic (if successful) or continual light negates hp 30; #AT 3; D 1-8/1-8/2-5; SA disease (a bite isonly one-twelfth of the darkness. Each zombie has a pouch ing of value here.containing 4-24 mithril nuggets worth 10 gpapiece. Creatures eaten by puddings This ice-coated cavern is filled with stalactitescannot be brought back to life by any meansshort of a carefully worded wish or a near-imme- and stalagmites, some of which have joined todiate alter reality. In other classic D&D news, a "lost" classic adventure scenario for Advanced Dungeons & Dragons is available as a print-on-demand softcover book and PDF download. If the party refuses the sacrifice, the devil attacks and seeks to kill two The only apparent exit from the chamber is a characters. There is nothing within 12. The passage from area 4 also contains six sconces, but only4. Somewhere deep belowthe surface lies the heart of darknessa corrupting evil that must be stopped before its influence canspread! 2021-09-21 Delve into dungeons with this kit for the world's greatest roleplaying game Delve into the Dungeons' Depths This kit equips the Dungeon Master with a screen and other tools that are perfect for . The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. (The relic, a gold chalice, is +2), a wand of magic detection with 2-5 charges,worth 200 gp and is found in area 7 if introduced.) Five huge timbers seal the southern passage out of the room. These orcs share the troll's living space. As with the main torches.entrance, dwarves and gnomes are 95% likely tonote it as the work of dwarves. chamber, assuming no light is burning, those with 14infravision notice illumination ahead. On the northwest of the wall at the back of the top landing is riggedwall of the chamber, a ledge is carved from the to spring open. Qe.& 4
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_9Fw_~~%__iaU49z56R~ZO(R' Any other living creatures S 10, W 13, I 16, D 16, C 13, Ch 12). Most of the caves have 15-foot high ceilings and are made of solid rock. ##Download file | read online Ancient Kingdoms - Mesopotamia Dungeons & Dragons: A Darkened Wish An all-new adventure of epic scope and flair that combines the elements of storytelling and For those who remember, this is an AD&D 1st Edition module that was only released in 1999 as part of the Silver Anniversary boxed set. Each chunk is worth 150 gp. Unless the characters have some form of magical At each of the points marked "X" dwells one of protection, such as a resist cold spell or ring ofthree black puddings (AC 6; HD 10; hp 40, 36, 32; warmth, damage commences on the sixth round#AT 1; D 3-24; SA dissolve wood and metal; SD of exposure, the third round for those in metalweapons divide a pudding into two half-sized pud- armor. About 100 feet inside the tunnel, next to a torch,is a large bronze gong. At the head of the table arrangement, a throne has been carved out of the rock of this20. (This was originally a ventilation spells; AL NE). If he kills a character, he is 40% likely consist of pines and yews. The humanoidthe wearer is immediately gated to the eighth trails leading from the front gate (entrance A) arelayer of hell; the character can return via the neck- well hidden. L3: Deep Dwarven Delve Introduction To use this conversion guide you will need a copy of "L3 Deep Dwarven Delve", originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. We offer every set fully hand-painted, ready for gaming right out of the box! Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. (See the APPENDIX for a full description dwarven work.of this magical item.) Family. it. Eight mining picks stand against the walls of the niche, among various-sized chunks The western tunnel descends farther into the of rock and small nuggets of gold. unless a successful saving throw vs. spell is made. Notes:Grab a random Battleground quest from the activity finder for bonus rewa Garyhad taken a few of the creatures from that work (Balrog, Hobbits, Ents, etc., as well as racesof beings: Dwarves, Elves, and Orcs) and made the 'Fantasy Supplement.' When worn, it makes any dwarf orleast not reveal it. This page may be a Stub or not include some information. entrance. In this room lives a single troll (AC 4; HD 6 +orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon; 6; hp 43; #AT 3; D 5-8/5-8/2-12; SD regenerates 3AL LE). Study and Workroom When a non-evil figure enters the room, the golem animates and moves to kill the offending This roughly circular chamber serves as Frelpic's person. Since that time, orcs and worse have defiled their sacred halls. Deep Dwarven Delve is a sequel to L1 The Secret of Bone Hill and L2 The Assassin's Knot, and was written as the intended final adventure in the "L" series. We decided that depth and clarification were what wasneeded, as opposed to changing the backbone of the material altogether.So, from the crypts of TSR, is DEEP DWARVEN DELVE! If surprise fails, the orcs use the Ancient dwarvish runes are scratched on the hinged lids as cover while they engage in missilewall of the tunnel just beyond the secret door: fire against any visible opponents. Thesetranslucent stones seem to be the source of theambient light. The gems are the instead blown away from the vents. Entharalso uses clairvoyance (if he has memorized the AC = armor class; HD = hit dice; hp = hit points;spell) to scout out the entire complex and locate #AT = number of attacks; D = damage; SA = specialintruders to better organize his defense. The helm is actually the Dwarven Helm ofhim even further). In seconds, the character's bend bars percentage. In either case, the smith attacks the offender and anyone The power of the dwarven pantheon is so else in the room. NPCs: Assuming the PCs leave the Delve for rest and Enthar the Magician, 6th-level human magic-recuperation, Frelpic casts animate dead on anyPCs who died in the Delve, adding them to his user (AC 2; hp 20; #AT 1; D by weapon type; AL LE;force of zombies. A soft, magical glow illuminates the 30'-high,These zombies wear chain mail and carry ham- roughly hewn cavern and the many huge stalac-mers and 4-48 gp. (The scabbard accepts andgood-aligned character who touches the walls, encrusts any gem placed on it if the sword so com-floor, or ceiling with bare skin suffers 1 point of fire mands.) The powder (unless a saving throw vs.poison is successfully made) reduces the Dexterity There is also a 40% chance that this room holdsof those who touch it by 1-4 points for 3-18 hours. 1 L3deepdwarvendelve This is likewise one of the factors by obtaining the soft documents of this L3deepdwarvendelve by online. of 3-36 gp.LEVEL 1 (AREAS 1-8) 3. There is nothing alive in the spring, and it is very cold. The arch-devil Baalzebul. door. This volume was originally intended only for the use of Team Greyhawk members. %PDF-1.6
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There is a 60% chance they do not ani- 10. Neither Foesmiter nor any of his party ever returned. Parties intent on immediatelyusing on the popular mayor? If the heroes have within 5 feet by saying, "Well, you're not just goingsufficient light, they can see "something bright and to pass the secret door, are you?" Thus, aZalco wants revenge. We sculpt by hand to make every tiny detail a work of art. Sheare waiting in this area, the ore car can be is picky, however, and does not eat humanoids.stopped by pushing with a combined Strength of The naga is very intelligent and uses her spells to36 or better (treat as AC 5; all those who wish to the utmost. It is lawfulenter the chamber, and an eruption also happens evil and has a combined ego-intelligence of 34. If the secret mechanism is found and pallets. Any character who suffers 8 orallowed a saving throw vs. petrification. L3 Dungeon Module L3 Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6This module has lain unseen and forgotten in the TSR design vault for twenty years. Number Title Levels Author(s) Published Setting Notes 953827400 Scourge of the Howling Horde 01 Gwendolyn F.M. Destroy Flame Atronachs to complete this endeavor. Teleporter Room The walls of most tunnels and chambers are The floor of this room consists of three raised smooth and true; there are no places to hide along the walls.tiers, each tier approximately 5 feet above the onebeneath. Sit down with Mike Mearls and learn more. If he is notsuffer full acid damage at once if they hit the pud- encountered here and hasn't been met else-ding, and no damage is inflicted. Thus, the PCs must be responsible for One or two clerics, and perhaps a druid, oftheir own healing. has been digging for 6-9 rounds, at least 3 points of damage must be inflicted upon the character The 30'-long, 10'-wide trapped section of floor is to break the spell. AL N). The basins are filled with a to dust when touched. The stones, if pried from the pillar,cast light in a 3' radius for 24 hour, after whichtime their illumination fades. Report DMCA, Ad&d 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (no Map), D&d 1.0 9342 Level 2-3 Adventure - Quest For The Silver Sword, Old Dragon - Guia De Regras Opcionais - Combate, 249-oxford American Handbook Of Clinical Examination And Practical Skills (oxford American Handbo, 182167008 Amorc Cosmic Geomancy As Used By The Veiled Prophets 1918 Pdf. L3 Deep Dwarven Delve Pdf 18. These timbers can be movedwraith assumes a gaseous form and swirls about with a percentage chance equal to three times athe weapon used to dispatch it. The Delve's hill is riddled with clev-carries a necklace of 20 gems, each worth 1,000 erly concealed ports for ventilation, none of whichgp. PCs must tion (but not damage).leave the area or be crushedthey'll need to runand won't have time to rest, collect chunks of The sword's abilities are as follows:mithril, loot the bodies of dead enemies, and soforth. Len Lakofka2Advanced Dungeons & Dragons investigate. Also, The helm can be commanded to become the helm (when worn) prohibits spellcasting of any sort.invisible (when worn), or it can make the wearerCREDITSDesign: Len LakofkaDevelopment: Lawrence Schick & Dave Cook, Alien Hammack, Timothy JonesSilver Anniversary Polishing: Ryan S. Dancey, Keith F. Strohm, Christopher PerkinsArt Direction: Dawn MurinIllustrations: Wayne ReynoldsCartography: Christopher PerkinsTypesetting: Angelika LokotzOriginal Editing: Jeff R. Leason, Harold Johnson, Mike Carr & Lawrence Schick.Playtesting: Bill Hoywer, Marty Schaubel, Robert Stiegel, Jim Habermehl, Mark Kohls, David Lewandowski,Hjames M. Selzer, B.D.J. found only by inspection and are not obvious to casual searchers. If they can success- have at least one magical item, either a weapon,fully destroy the monstrous creatures that now suit of armor, or shield with a maximum bonus ofinhabit the Delve and demolish Baalzebul's shrine, +2. This caused the concept of levels and training as well as sliding saving throwsbased on level. Trapped Corridor the trap in area 14. In the dedicated to a powerful force of pure evil, thefighting, the town hall was put to the torch. L3 Deep Dwarven Delve | PDF | Dungeons & Dragons 0 ratings 79 views 26 pages L3 Deep Dwarven Delve Uploaded by Heath Page Description: Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Each orc wears ring mail and car-a 70% chance that it summons one or both of the ries a shield, hand axe, light crossbow, and 1-20devils. Frelpic throw is successful, the gas acts as a stinkingmakes use of these items if hard-pressed. Once he is attacks; SD= special defenses; AL = alignment.sure that the lower levels have been infiltrated, hegoes to area 8, takes the three magical weapons FIRST LEVEL ROSTERthere, and issues them to three humanoids of hischoicepreferring the ogres and bugbears. There is a 50% chance that the summoned gp. When contact was lost unmitigated proportions for all life nearby.with the mine, the dwarves sent an armed party to 3PREPARING TO PLAY highest-level character should be 6th level and the lowest 3rd level. Unwilling to focus for his efforts. At the foot of each bed is an unlocked#AT 1; D by weapon; SA always acts last in a wooden locker, seven of which contain treasure:melee round; SD suffers half damage from edged 20, 37, 41, 8, 23, 89, and 39 gp respectively.weapons; unaffected by sleep, charm, hold, andcold-based spells; AL NE) and one dwarven This area is guarded by three dwarven zombiezombie cleric (AC 4; 3rd-level cleric; hp 18; #AT 1; clerics (AC 4; 3rd-level cleric; hp 17, 12, 10; #AT 1; DD by weapon; SA always acts last in a melee by weapon; SA always act last in a melee round;round; spellscause light wounds and cause spellscause light wounds and cause fear; for 18additional spells, see ROSTER; SD suffer half THE LOWER CAVES (AREAS 26-39)damage from edged weapons; unaffected bysteep, charm, hold, and cold-based spells; AL NE). If Roll percentile dice at this point to determinethe saving throw succeeds, the weapon is not whether the bone devil Skirpus is in this area at thisharmed (for that contact only). Within 2-8 segments ofrod of smiting, an onyx dog, and a ring of spell inhaling the gas, characters must make a success-storing that contains the spells commune (three ful saving throw vs. poison or die. The Deep Dwarven Delve can be played as two linked adventures; first as a humanoid stronghold (Level One), and second as a hidden treasure store and place of great evil (Levels Two and Three). Like this book? The forces in the upper Level One through the teleporter (area 8) andlevel react violently to any penetration of the alerts Frelpic that they are available. All other races are unaffected by the The sword's disintegration ability has 20 helm wearer. The pud- and leaps out to surprise intruders.dings are not hampered by the continual dark-ness. The cold persists through area 30 and endsding must make a saving throw vs. acid. The Dungeon Master's screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Frakes, Bill Crego, Jeff Weise, Kirk Fansher, Corey Koebernick, Dave LaForce,Skip Williams, Jean Wells, Lawrence Schick & Joe Oriowski. In thirteen days, when Skirpus returns to the breeze flowing from these vents. Each zombie wears tattered chainand secret escape tunnel.) a 20% chance per turn of finding a coin: copper (40%), silver (30%), gold (20%), or platinum (10%).27. One should beheroes to undertake this mission. In each chestadditional spells, see ROSTER; SD suffer half are 4-24 pp.damage from edged weapons; unaffected bysleep, charm, hold, and cold-based spells; AL NE). around the secret door. Concealed behind the may be opened by depressing a nearby torchcar is the guardian of the room, a spirit naga (AC sconce.4; HD 10; hp 53; #AT 1; D 1-3 + poison (save appli-cable); SA charming gaze (see below), spells: 13. ]zQq>RW!Nn,&.8\x&Tr*qSF~9;`FY"}{"5CT&l|71[+k|9Q55v(!M5)FZmM1$0n_ S!c3u1lV4kW6B^X5g3Ma(8I|MNM'2tV+_m4[~|t?Ys5Hn3(VIET62/OfbVV;@9_b5S3;22XJ wLXt6[Xx+D[.o2w0/#,lG_C/]a5ka+?|1Pv;n6}&Oe4T\o0j4z||YD/o]
VeUAg5 Thoseand nausea causing -2 on "to hit" rolls) unless a who fall must spend the next melee round regain-successful saving throw vs. spell with a +4 bonus is ing sound footing.made. This room is usually guarded by one dwarven 23. As a part of the celebration Any character who here as well.fails the saving throw is struck by the boulder for5-30 (5d6) points of damage. PDF BookBoon Read Online Mmoires D. Read More . Embed L3 - Deep Dwarven Delve to websites for free. Take home a piece of history! Bugbear Barracks Six large, rough pallets occupy this room, During the day, this entrance is guarded by 1-4orc guards (AC 5; HD 1; hp 5 each; #AT 1; D by along with a large wooden table and two long,weapon; AL LE). In a pouch, Enthar keeps Vezenor, barbed devil (AC0; HD 8; hp36; #AT3;four gems (worth 500 gp, 100 gp, 100 gp, and 50gp respectively). Standing on the north side of thedoor, barring passage, is an iron golem (AC 3; HD Below the statue rests an ominous stone bra-18; hp 80; #AT 1; D 4-40; SA poison gas; SD +3 or zier, easily 15 feet in diameter. is a ring of protection +1. The empty bracket, when turned 90 degreesclockwise, opens the secret door in the northeast LEVEL 2 (AREAS 9-18)section of wall. The stairs are unused and dusty. report form. Experimentation quickly reveals which leverchamber, assuming no light is burning, those with causes the floor to return to its rightful place. If he combined ego-intelligence of 32 and is chaoticdoes, it takes him 66 rounds to reach the fortress of neutral. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. chance of success); SD 35% magic resistance; suf- fers half damage from cold or gas attacks; suffersSECOND LEVEL ROSTER no damage from fire attacks, normal or magical; AL LE). When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. Have the golem emerge from its cham-should fall back to regroup. Characters who fall prone to the floor by sleep, charm, hold, and cold-based spells; ALin the middle of the corridor save at a +1 bonus. Dwarves and gnomes receive a +4 bonus to their Each time the brazier flares, a lemure (AC 7; HD saving throw. The stairs leading to the cavern are long 36. "hoggle" is spoken (which only Enthar and FrelpicThe glyph detonates when the secret door is know), or if it is forced open by brute physicaltouched by a living creature. The A horrid stench pervades this unlit cavern and natural condensation in the cavern has frozen, forming a slick, icy shell on every surface. Each orc wears ring mail and car- high benches. A Lair in the Darkness by the naga. door molded the likeness of a dwarf. A find traps spell solid. LibraryThing is a cataloging and social networking site for booklovers. 2. (If both devilsaged ten years. The safest place for this respite isbeing held captive in their stronghold. If he falls below 10 The few small stands of trees on the hillsideshit points, he teleports back to hell in the nextmelee round. Register. He had quite alarge collection of 40mm Elastolin figures and we used them to playtest the rules. Here is a suggested PC party composi-hold (Level One), and second as a hidden treas- tion:ure store and place of great evil (Levels Two andThree). From there, it was a year or two until the Dungeons & Dragons game cameout in a humble boxed set. Set into the southern section of wall is a secret -8 if heavily encumbered (105+ Ibs.) to a complete stop. People also played Diplomacyand a few miniatures games, the Napoleonics games having the largest displays.